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Featured projects across games, tools, and research.
I am an undergrad who likes building systems that are both mathematically sharp and genuinely fun to use. Most of my work sits at the intersection of game systems, algorithm design, and full-stack product engineering. I care about shipping polished builds, writing clean architecture, and learning fast from real users.
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Featured projects across games, tools, and research.
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Playable releases on itch.io with browser or download access.
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Research-heavy projects applying algorithms to practical problems.
Generated artifacts and in-game sprite sheets from Pixel Monster Maker, Symbol Generator, Ever Evil, and Capel Captain.
Source: Pixel Monster Maker
Source: Symbol Generator
Source: Symbol Generator
Sources: Ever Evil, Capel Captain
I lead these projects end-to-end: concept, architecture, implementation, testing, and deployment. Game and tool tags are separated so recruiters can quickly scan by role fit.
I am comfortable breaking large, messy requirements into modular systems with explicit data contracts, deterministic behavior, and documented runtime rules.
I regularly ship playable products and usable tools, not just prototypes. I focus on usability, release workflow, and production reliability.
Engineering math and statistics foundations show up directly in optimization, graph algorithms, procedural generation, and balancing choices across shipped projects.
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