Portfolio 2026

Lily Yang

Engineering Mathematics and Statistics at UC Berkeley

I am an undergrad who likes building systems that are both mathematically sharp and genuinely fun to use. Most of my work sits at the intersection of game systems, algorithm design, and full-stack product engineering. I care about shipping polished builds, writing clean architecture, and learning fast from real users.

0

Featured projects across games, tools, and research.

0

Playable releases on itch.io with browser or download access.

0

Research-heavy projects applying algorithms to practical problems.

Live Artifact Showcase

Generated artifacts and in-game sprite sheets from Pixel Monster Maker, Symbol Generator, Ever Evil, and Capel Captain.

Monster GIF Cycle (4 Variants)

Source: Pixel Monster Maker

Rotating procedural pixel monster sprites

Symbol Sheet Cycle (24 Symbols)

Source: Symbol Generator

Icon Cycle (3 Variants)

Source: Symbol Generator

Rotating generated symbol icons

Sprite Animation Set (5 Actors)

Sources: Ever Evil, Capel Captain

Selected Projects

I lead these projects end-to-end: concept, architecture, implementation, testing, and deployment. Game and tool tags are separated so recruiters can quickly scan by role fit.

Core Strengths

Strong Systems Thinking

I am comfortable breaking large, messy requirements into modular systems with explicit data contracts, deterministic behavior, and documented runtime rules.

Builder Mentality

I regularly ship playable products and usable tools, not just prototypes. I focus on usability, release workflow, and production reliability.

Quantitative Systems Rigor

Engineering math and statistics foundations show up directly in optimization, graph algorithms, procedural generation, and balancing choices across shipped projects.